![]() You just find your monster, start at the top of the list, and execute the first two actions that are applicable. ![]() A stack of monster cards gives instructions on how to move and attack with each monster type as you play. Forgotten Souls uses Zombies, Barghests, Flesh Moulders, and Shadow Dragons as your enemies in the various rooms. ![]() The monsters types are set at the start of the adventure, much like how the Overlord has to pick his monster groups for each scenario. There are a few class cards that are functionally useless as they cause the Overlord to discard a card or some similar effect, but they are rare and don't reduce the viability of any one class. The game doesn't give out the amount of experience one would see in a regular Descent 2nd campaign, but it is enough to make some great customization choices. The first and second Main Encounter rooms give some experience which can be saved up and spent as the heroes need it. Also the heroes start with one experience point that they can choose to spend right away or save until later. The players get to only keep one piece each time and decide who it goes to. Every time you kill a set number of monsters (determined by the number of heroes) then the game doles out some treasure. The hero characters aren't without their own advantages. A peril deck and the doom track ensures that the hero players have to keep moving deeper into the dungeon or suffer further. Add on top of that, the players get little rest once they have completed a room card's challenge. Each room introduces some new peril such as draining your fatigue every turn, the need to rescue an innocent villager, or overwhelming monster odds. To counter the fact that the dungeon is programmed, it is also very unforgiving. Forgotten Souls is one of several adventures that takes away the need for an Overlord, moving their tasks to a series of cards and instructions. Players who sit down at the table aren't always aware of this so it leads to mixed expectations and opinions of the overall game. Descent 2nd's Overlord is one of two sides out to win. I'm going to borrow a word that has probably fallen outside its original intent, but this isn't an experience where the GM is trying to curate an experience for a group of players. Descent 2nd is a great game, but it is not a proper RPG with a Gamemaster. Lets take a look at the set and see how it adds to the Descent experience!įor me, this expansion was a godsend. Sending your party of adventurers into a dungeon after a dragon named Tharn that is ravaging a town, you encounter passageways that try to kill you, demons trying to take the souls of villagers, and the dragon himself in a final encounter. First released in the Spring 2014 Descent Game Night Kit, this adventure introduces something that a portion of the Descent fanbase has been calling for since the release of the game, a scenario in which there is no Overlord player.
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